8/13/24

Streamlining UX in 'Balloon': Enhancing Mixed Reality Play

Role: UX Designer / UX Manager

Timeline: 1 year

UX Flow Image

In this video, I take you through the UX design of 'Balloon,' focusing on how we've made the game accessible and immersive. As the lead UX designer and manager, I've guided our team in streamlining the user flow to ensure easy engagement for players of all ages. We've incorporated natural hand gestures to enhance interaction within a mixed reality environment. I also outline future directions for the project, including plans to remove the Guardian system for unrestricted play, and introduce new multiplayer modes and levels to foster community and replayability. This video is a showcase of our ongoing efforts to push the boundaries of mixed reality through thoughtful UX design.

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